single game fix

This commit is contained in:
Lett Osprey 2026-04-13 12:17:50 +02:00
parent 09bf741997
commit f3020b7cb0
6 changed files with 195 additions and 128 deletions

View file

@ -51,7 +51,7 @@ fn layout(header: String, ohno: option.Option(String), body: List(Element(Msg)))
fn view_room_list(items: List(Room)) -> Element(Msg) {
layout("Select room to play in", None, case items {
[] -> [html.text("No items in your list yet.")]
[] -> [html.text("No rooms exist, nowhere to play! (ohno!)")]
_ -> {
list.index_map(items, fn(item, index) {
room_cell(index, item, SelectedRoom)
@ -93,7 +93,6 @@ fn view_live_or_single() -> Element(Msg) {
])
}
fn input_cell(
header: String,
password: Bool,
@ -101,7 +100,7 @@ fn input_cell(
) -> Element(Msg) {
html.div([class("participant-login")], [
html.div([class("participant-name")], [
html.text("" <> header),
html.p([], [html.text("" <> header)]),
html.div([], [
html.input([
attribute.type_(case password {

View file

@ -261,24 +261,64 @@ body {
}
}
input {
background-color: #000000;
.terminal-input-wrap {
display: flex;
align-items: center;
gap: 0.4ch;
}
.terminal-input-wrap::before {
content: "$>";
color: #00ff00;
width: 20cap;
font-weight: bold;
text-shadow: 0 0 5px rgba(0, 255, 0, 0.8);
flex-shrink: 0;
}
input {
background: transparent;
color: #00ff00;
font-family: "Courier New", "Courier", monospace;
font-size: inherit;
border: none;
border-bottom: 2px solid #00aa00;
outline: none;
caret-color: #00ff00;
width: 20ch;
padding: 0 0 2px 0;
text-shadow: 0 0 5px rgba(0, 255, 0, 0.6);
}
button {
background: transparent;
color: #00ff00;
font-family: "Courier New", "Courier", monospace;
font-size: inherit;
border: none;
border-bottom: 2px solid #00aa00;
outline: none;
caret-color: #00ff00;
width: 20ch;
padding: 0 0 2px 0;
text-shadow: 0 0 5px rgba(0, 255, 0, 0.6);
}
input:focus {
background-color: #000000;
width: 20cap;
border-color: #00ff00;
outline: none;
border-bottom-color: #00ff00;
box-shadow: 0 2px 8px rgba(0, 255, 0, 0.3);
}
button:hover {
border-bottom-color: #00ff00;
box-shadow: 0 2px 8px rgba(0, 255, 0, 0.3);
}
button {
/*button {
background-color: #000000;
color: #00ff00;
border: 3px solid #73ad21;
}
}*/
button:focus {
border: 3px solid #534d01;

View file

@ -1,4 +1,4 @@
import components.{click_cell, click_cell_pair}
import components.{click_cell_pair}
import gleam/bit_array
import gleam/crypto
import gleam/dynamic/decode
@ -146,7 +146,7 @@ fn view(model: Model) -> Element(Msg) {
html.div([class("terminal-status")], [
html.span([class("status-blink")], [html.text("")]),
html.text(" SYSTEM READY"),
html.span([class("ml-8")], [
html.div([class("ml-8")], [
case model.state {
Initial -> html.text("STATUS: Please select player")
ReceiveName(_) -> html.text("STATUS: Please enter your name")
@ -163,19 +163,18 @@ fn view(model: Model) -> Element(Msg) {
html.text("[ACTIVE TRANSMISSIONS]"),
]),
]),
html.div([class("participants-grid")], [
case model.state {
Initial ->
case model.players {
[] -> input_new_player()
_ -> view_players(model.players)
[] -> shared.input_new_player(ReceiveName)
_ -> shared.view_players(model.players, PickedPlayer)
}
PickQuestion -> view_questions(model.answers)
ReceiveName(_) -> input_new_player()
ReceiveName(_) -> shared.input_new_player(ReceiveName)
AcceptPlayer(Some(player)) -> {
let #(_, player_name) = player
shared.confirm_cell(
shared.confirm_cells(
Some("Join as this player: " <> player_name <> "?"),
player,
AcceptPlayer,
@ -189,26 +188,6 @@ fn view(model: Model) -> Element(Msg) {
])
}
fn view_players(players: List(#(String, String))) {
html.div([], [
html.div(
[],
list.append(
list.index_map(players, fn(item, index) {
click_cell_pair(Some(int.to_string(index)), Some(item), PickedPlayer)
}),
[click_cell_pair(Some("ENTER NEW PLAYER"), None, PickedPlayer)],
),
),
])
}
fn input_new_player() {
html.div([class("participant-box")], [
input_cell("Enter player name:", ReceiveName),
])
}
fn input_new_answer(question: #(String, String)) {
let #(question_id, question_text) = question
html.div([class("participant-box")], [
@ -220,6 +199,7 @@ fn input_new_answer(question: #(String, String)) {
}
fn view_questions(answers: List(#(String, #(String, String)))) {
html.div([], [
html.div(
[class("singles-grid")],
list.map(answers, fn(content) {
@ -227,10 +207,17 @@ fn view_questions(answers: List(#(String, #(String, String)))) {
click_cell_pair(
Some(number <> " " <> answer),
Some(#(number, question)),
True,
PickedQuestion,
)
}),
)
),
html.div([], [
html.text(
"[Your answers are saved automatically, when you are done answering, simply close the window]",
),
]),
])
}
fn content_cell(answer: #(Int, #(String, String))) -> Element(Msg) {

View file

@ -12,7 +12,7 @@ import lustre/element/html
import lustre/server_component
import shared/message.{type NotifyClient, type NotifyServer, type User, User}
import web/components/shared.{
step_prompt, view_input, view_named_input, view_yes_no,
input_new_player, step_prompt, view_named_input, view_players,
}
pub fn component() -> lustre.App(message.ClientsServer, Model, Msg) {
@ -29,6 +29,7 @@ type State {
pub opaque type Model {
Model(
state: State,
players: List(#(String, String)),
lobby: #(String, List(User)),
registry: GroupRegistry(NotifyClient),
handler: Started(Subject(NotifyServer)),
@ -38,7 +39,14 @@ pub opaque type Model {
fn init(handlers: message.ClientsServer) -> #(Model, Effect(Msg)) {
let #(registry, handler) = handlers
let model = Model(AskName, #("", []), registry, handler)
let model =
Model(
AskName,
actor.call(handler.data, 1000, message.FetchPlayers),
#("", []),
registry,
handler,
)
#(model, subscribe(registry, SharedMessage))
}
@ -58,8 +66,8 @@ fn subscribe(
pub opaque type Msg {
SharedMessage(message: NotifyClient)
ReceiveName(message: String)
AcceptName(accept: Option(String))
ReceiveName(Option(String))
AcceptName(Option(#(String, String)))
GiveAnswer(name: String, answer: String)
}
@ -67,9 +75,13 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
let handler = model.handler
case msg {
ReceiveName(name) -> #(Model(..model, state: NameOk(name)), effect.none())
ReceiveName(Some(name)) -> #(
Model(..model, state: NameOk(name)),
effect.none(),
)
AcceptName(Some(name)) -> {
actor.send(handler.data, message.GiveName(name:))
let #(_, name) = name
actor.send(handler.data, message.GiveName(name))
#(Model(..model, state: WaitForQuiz(name)), effect.none())
}
AcceptName(None) -> #(Model(..model, state: AskName), effect.none())
@ -81,13 +93,15 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
handle_server_message(model, shared_msg),
effect.none(),
)
_ -> #(model, effect.none())
}
}
fn handle_server_message(model: Model, notify_client) {
case notify_client {
message.Lobby(question, lobby) -> Model(..model, lobby: #(question, lobby))
message.Exit -> Model(AskName, #("", []), model.registry, model.handler)
message.Exit ->
Model(AskName, model.players, #("", []), model.registry, model.handler)
message.Answer ->
case model.state {
// We are currently waiting for next quiz question, ok to switch to answer mode
@ -117,20 +131,21 @@ fn handle_server_message(model: Model, notify_client) {
fn view(model: Model) -> Element(Msg) {
let #(question, lobby) = model.lobby
element.fragment([
html.div([attribute.class("terminal-prompt")], [
case model.state {
AskName ->
step_prompt(
"Hello stranger. To join the quiz, I need to know your name",
fn() { view_input(ReceiveName) },
)
NameOk(name) ->
step_prompt(
"Your name is " <> name <> "? Are you absolutely sure???",
fn() { view_yes_no(name, AcceptName) },
case model.players {
[] -> input_new_player(ReceiveName)
_ -> view_players(model.players, AcceptName)
}
NameOk(name) -> {
shared.confirm_cells(
Some("Join as this player: " <> name <> "?"),
#("", name),
AcceptName,
)
}
Answer(name) ->
step_prompt(
"The Quiz Lead will now ask the question, and you may answer.",

View file

@ -1,4 +1,7 @@
import components.{click_cell_pair}
import gleam/dynamic/decode
import gleam/int
import gleam/list
import gleam/option.{type Option, None, Some}
import lustre/attribute
import lustre/element.{type Element}
@ -49,35 +52,6 @@ pub fn view_input(on_submit handle_keydown: fn(String) -> msg) -> Element(msg) {
)
}
pub fn view_yes_no(
accepted: String,
on_submit handle_button: fn(Option(String)) -> msg,
) -> Element(msg) {
html.div([], [
html.button([event.on_click(handle_button(Some(accepted)))], [
html.text(" <Yes> "),
]),
html.text(" - "),
html.button([event.on_click(handle_button(None))], [html.text(" <No> ")]),
])
}
fn key_down(
success: fn(String) -> decode.Decoder(msg),
fail: fn() -> decode.Decoder(msg),
) {
event.on("keydown", {
use key <- decode.field("key", decode.string)
use value <- decode.subfield(["target", "value"], decode.string)
case key {
"Enter" if value != "" -> success(value)
_ -> fail()
}
})
|> server_component.include(["key", "target.value"])
}
fn prompt_input(key, on_keydown) {
keyed.div([], [
#(key <> "header", html.text("$>")),
@ -103,35 +77,83 @@ pub fn step_prompt(text: String, fetch: fn() -> Element(a)) {
])
}
//fn xiew_player_list(items: List(String)) -> Element(Msg) {
// layout("Select or enter your player", None, case items {
// [] -> [html.text("No items in your list yet.")]
// _ -> {
// list.append(
// list.index_map(items, fn(item, index) {
// click_cell(index, item, SelectedPlayer)
// }),
// [input_cell("[#NEW PLAYER]", False, KeyPin)],
// )
// }
// })
//
pub fn confirm_cell(
pub fn confirm_cells(
title: Option(String),
accepted: #(String, String),
on_submit handle_button: fn(Option(#(String, String))) -> msg,
) -> Element(msg) {
html.div([attribute.class("participant-login")], [
html.div([], [
html.div([attribute.class("participant-box")], [
html.div([attribute.class("participant-name")], [
case title {
Some(title) -> html.div([], [html.text(title)])
None -> element.none()
_ -> element.none()
},
html.button([event.on_click(handle_button(Some(accepted)))], [
html.text(" <Yes> "),
]),
html.text(" - "),
html.button([event.on_click(handle_button(None))], [html.text(" <No> ")]),
]),
click_cell_pair(Some("Yes"), Some(accepted), False, handle_button),
click_cell_pair(Some("No"), None, False, handle_button),
])
}
pub fn view_players(
players: List(#(String, String)),
handler: fn(Option(#(String, String))) -> msg,
) {
html.div([], [
html.div(
[],
list.append(
list.index_map(players, fn(item, index) {
click_cell_pair(Some(int.to_string(index)), Some(item), True, handler)
}),
[click_cell_pair(Some("ENTER NEW PLAYER"), None, True, handler)],
),
),
])
}
pub fn input_new_player(handler: fn(Option(String)) -> msg) {
html.div([attribute.class("participant-box")], [
input_cell("Enter player name:", handler),
])
}
pub fn input_cell(
text: String,
on_submit handle_keydown: fn(Option(String)) -> msg,
) -> Element(msg) {
html.div([attribute.class("singles-grid")], [
html.div([], [html.text(text)]),
keyed.div([], [
#("inputheader", html.text("$>")),
#(
"input",
html.input([
attribute.type_("text"),
key_down(
fn(a: String) { decode.success(handle_keydown(Some(a))) },
fn() { decode.failure(handle_keydown(None), "") },
),
attribute.autofocus(True),
]),
),
]),
])
}
fn key_down(
success: fn(String) -> decode.Decoder(msg),
fail: fn() -> decode.Decoder(msg),
) {
event.on("keydown", {
use key <- decode.field("key", decode.string)
use value <- decode.subfield(["target", "value"], decode.string)
case key {
"Enter" if value != "" -> success(value)
_ -> fail()
}
})
|> server_component.include(["key", "target.value"])
}

View file

@ -27,6 +27,7 @@ pub fn click_cell(
pub fn click_cell_pair(
tag: Option(String),
pair: Option(#(String, String)),
display_value: Bool,
on_click: fn(Option(#(String, String))) -> msg,
) -> Element(msg) {
let value = case pair {
@ -47,7 +48,10 @@ pub fn click_cell_pair(
},
),
]),
html.text(value),
case display_value {
True -> html.text(value)
False -> element.none()
},
]),
])
}