Player picking
This commit is contained in:
parent
5663b61906
commit
987e2b5576
3 changed files with 226 additions and 80 deletions
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@ -1,3 +1,4 @@
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import gleam/dynamic/decode
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import gleam/int
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import gleam/json
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import gleam/list
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@ -12,6 +13,7 @@ import lustre/element/html
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import lustre/event
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import plinth/browser/document
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import plinth/browser/element as plinth_element
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import rsvp
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import shared.{type Room}
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pub fn main() {
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@ -25,97 +27,164 @@ pub fn main() {
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|> result.unwrap([])
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let app = lustre.application(init, update, view)
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let assert Ok(_) = lustre.start(app, "#app", initial_items)
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let assert Ok(_) = lustre.start(app, "#app", #(initial_items, None))
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Nil
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}
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type Model {
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Model(
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rooms: List(Room),
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name: Option(String),
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pin: Option(String),
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typed: String,
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)
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Model(rooms: List(Room), state: State, ohno: Option(String))
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}
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fn init(items: List(Room)) -> #(Model, Effect(State)) {
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let model = Model(rooms: items, name: None, pin: None, typed: "")
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fn init(initial: #(List(Room), Option(String))) -> #(Model, Effect(Msg)) {
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let #(rooms, ohno) = initial
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let model = Model(rooms:, state: Empty, ohno:)
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#(model, effect.none())
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}
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type State {
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Empty
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EnterPin(room: String, pin: String)
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AwaitPlayers(room: String, pin: String)
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PickPlayer(room: String, pin: String, players: List(String))
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}
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type Msg {
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Initialize
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SelectRoom(String)
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Initial
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KeyIn(String)
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SelectPlayer(String)
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KeyPin(String)
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Players(Result(String, rsvp.Error))
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}
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fn update(model: Model, msg: State) -> #(Model, Effect(msg)) {
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fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
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case msg {
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Initial ->
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case model.name {
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_ -> #(model, effect.none())
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Initialize -> init(#(model.rooms, None))
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SelectRoom(room) -> #(
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Model(..model, state: EnterPin(room:, pin: "")),
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effect.none(),
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)
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KeyPin(pin) ->
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case model.state {
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EnterPin(room, _) -> {
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let decode_answer = {
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use id <- decode.field("id", decode.string)
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// use text <- decode.field("text", decode.string)
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decode.success(id)
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}
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SelectRoom(text) -> {
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#(Model(..model, name: Some(text)), effect.none())
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// let decode_list = {
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// decode.list(decode.string)
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// }
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case string.length(pin) < 4 {
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False -> {
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#(
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Model(
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..model,
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state: PickPlayer(room:, pin:, players: ["Player a", "Player b", "Player c", "Player d", "Player e", "Player f"]),
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),
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effect.none(),
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)
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// Model(..model, state: AwaitPlayers(room:, pin:)),
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// rsvp.post(
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// "http://localhost:1234/api/room/players",
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// json.object([#("id", json.string("1234"))]),
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// rsvp.expect_json(decode_answer, Players),
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// ),
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// )
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}
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KeyIn(newpin) -> {
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case string.length(newpin) < 4 {
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False -> #(Model(..model, pin: Some(newpin)), effect.none())
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True -> #(Model(..model, typed: newpin), effect.none())
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True -> #(
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Model(..model, state: EnterPin(room:, pin:)),
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effect.none(),
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)
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}
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}
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_ ->
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init(#(model.rooms, Some("(EnterPin) Invalid state, starting over")))
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// Invalid model state, start over
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}
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Players(Ok(players)) -> {
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echo "got players"
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case model.state {
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AwaitPlayers(room:, pin:) -> #(
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Model(..model, state: PickPlayer(room:, pin:, players: [players])),
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effect.none(),
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)
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_ -> init(#(model.rooms, Some("Invalid state, expected AwaitPlayers")))
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// invalid state, start over
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}
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}
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Players(Error(x)) ->
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init(#(
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model.rooms,
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Some("Error fetching players " <> decode_rsvp_error(x)),
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))
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SelectPlayer(x) -> init(#(model.rooms, Some("Players " <> x)))
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}
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}
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fn view(model: Model) -> Element(State) {
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case model.name, model.pin {
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None, _ ->
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html.div([], [
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html.div([class("terminal-header")], [
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html.div([class("terminal-status")], [
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html.span([class("status-blink")], [html.text("●")]),
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html.text(" SYSTEM READY"),
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html.span([class("ml-8")], [
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html.text("<< Please Log On to use QuizTerm. >>"),
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]),
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]),
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]),
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view_room_list(model.rooms),
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])
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Some(_), None -> {
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html.div([], [
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html.div([class("terminal-header")], [
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html.div([class("terminal-status")], [
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html.span([class("status-blink")], [html.text("●")]),
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html.text(" SYSTEM READY"),
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html.span([class("ml-8")], [
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html.text("<< Please Log On to use QuizTerm. >>"),
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]),
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]),
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]),
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pin(),
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])
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}
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Some(_), Some(_) -> {
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html.div([], [
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html.div([class("terminal-header")], [
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html.div([class("terminal-status")], [
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html.span([class("status-blink")], [html.text("●")]),
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html.text(" SYSTEM READY"),
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html.span([class("ml-8")], [
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html.text("<< Please Log On to use QuizTerm. >>"),
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]),
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]),
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]),
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html.text("FETCHING USERS FOR ROOM"),
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])
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}
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fn decode_rsvp_error(rsvp_error: rsvp.Error) {
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case rsvp_error {
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rsvp.BadBody -> "Bad body"
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rsvp.BadUrl(x) -> "Bad url"
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rsvp.HttpError(x) -> "Http error"
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rsvp.JsonError(x) -> "Json error" <> decode_decode_error(x)
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rsvp.NetworkError -> "Network error"
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rsvp.UnhandledResponse(_) -> "Unhandled response"
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}
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}
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fn pin() -> Element(State) {
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fn decode_decode_error(json_error: json.DecodeError) -> String {
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case json_error {
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json.UnableToDecode(x) ->
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"[unable to decode"
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<> string.concat(
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list.map(x, fn(x) { "(" <> decode_ddecode_error(x) <> ")" }),
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)
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<> "]"
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json.UnexpectedSequence(s) -> "[unexpected sequence " <> s <> "]"
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json.UnexpectedByte(x) -> "[unexpected byte " <> x <> "]"
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json.UnexpectedEndOfInput -> "[unexpected end of input]"
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}
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}
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fn decode_ddecode_error(decode_error: decode.DecodeError) -> String {
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case decode_error {
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decode.DecodeError(expected:, found:, path:) ->
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"(e: " <> expected <> ", f: " <> found <> ", p: " <> string.concat(path)
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}
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}
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fn view(model: Model) -> Element(Msg) {
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html.div([], [
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html.div([class("terminal-header")], [
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html.div([class("terminal-status")], [
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html.span([class("status-blink")], [html.text("●")]),
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html.div([], [
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html.text(" SYSTEM READY"),
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]),
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html.div([], [
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case model.ohno {
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None -> element.none()
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Some(x) -> html.h3([], [html.text("Fail: " <> x)])
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},
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]),
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html.span([class("ml-8")], [
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html.text("<< Please Log On to use QuizTerm. >>"),
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]),
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]),
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]),
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case model.state {
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Empty -> view_room_list(model.rooms)
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EnterPin(_, _) -> pin()
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AwaitPlayers(_, _) -> html.text("FETCHING USERS FOR ROOM")
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PickPlayer(_, _, players) -> view_player_list(players)
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},
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])
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}
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fn pin() -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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html.div([attribute.class("terminal-label mb-4")], [
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html.text("Select room to play in"),
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@ -124,14 +193,14 @@ fn pin() -> Element(State) {
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html.text("Enter PIN code for room"),
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html.input([
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attribute.type_("password"),
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event.on_input(KeyIn),
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event.on_input(KeyPin),
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attribute.autofocus(True),
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]),
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]),
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])
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}
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fn view_room_list(items: List(Room)) -> Element(State) {
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fn view_room_list(items: List(Room)) -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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html.div([attribute.class("terminal-label mb-4")], [
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html.text("Select room to play in"),
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@ -140,14 +209,42 @@ fn view_room_list(items: List(Room)) -> Element(State) {
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[] -> [html.text("No items in your list yet.")]
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_ -> {
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list.index_map(items, fn(item, index) {
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content_cell(index, item, SelectRoom)
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room_cell(index, item, SelectRoom)
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})
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}
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}),
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])
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}
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fn content_cell(
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fn view_player_list(items: List(String)) -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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html.div([attribute.class("terminal-label mb-4")], [
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html.text("Select room to play in"),
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]),
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html.div([attribute.class("participants-grid")], case items {
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[] -> [html.text("No items in your list yet.")]
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_ -> {
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list.index_map(items, fn(item, index) {
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player_cell(index, item, SelectPlayer)
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})
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}
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}),
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])
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}
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fn player_cell(
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number: Int,
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player: String,
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on_click: fn(String) -> msg,
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) -> Element(msg) {
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html.div([class("participant-login"), event.on_click(on_click(player))], [
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html.div([class("participant-name")], [
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html.text("► " <> "[#" <> int.to_string(number) <> "] " <> player),
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]),
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])
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}
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fn room_cell(
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number: Int,
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room: Room,
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on_click: fn(String) -> msg,
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@ -28,8 +28,8 @@ pub fn initialize(state_handler: Started(Subject(StateControl))) {
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state.rooms |> list.key_find(id)
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{
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Error(_) -> {
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// Prevent overflowing server with rooms, set max 200
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case list.length(state.rooms) < 200 {
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// Prevent overflowing server with rooms, set max 50
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case list.length(state.rooms) < 50 {
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True -> {
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// Room not found (not really an error case), create it.
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let name = process.new_name("quiz-registry" <> id)
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@ -4,7 +4,9 @@ import gleam/dynamic/decode
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import gleam/erlang/process.{type Subject}
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import gleam/http
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import gleam/int
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import gleam/json
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import gleam/list
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import gleam/option
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import gleam/otp/actor.{type Started}
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import shared/message.{type ClientsServer, type RoomControl, type StateControl}
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import web/handlers/serve.{board, main_html, room, slow, status_head}
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@ -17,7 +19,8 @@ pub fn handle_request(
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) -> Response {
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use req <- middleware(req)
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case wisp.path_segments(req) {
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["api", ..path] -> handle_api(state_handler, req, path)
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["api", "room", ..path] -> handle_room_api(room_handler, req, path)
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["api", ..path] -> handle_admin_api(state_handler, req, path)
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_ -> handle_html(room_handler, req)
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}
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}
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@ -38,7 +41,21 @@ fn handle_html(
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|> main_html
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}
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fn handle_api(
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fn handle_room_api(
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room_handler: Started(Subject(RoomControl(ClientsServer))),
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req: Request,
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path: List(String),
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) {
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use json <- wisp.require_json(req)
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case req.method, path {
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http.Post, ["players"] -> fetch_players(room_handler, json)
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_, _ -> #(404, "bad api path", "Resource not found")
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}
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|> serve.create_json_response
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}
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fn handle_admin_api(
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actor: Started(Subject(StateControl)),
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req: Request,
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path: List(String),
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@ -58,7 +75,7 @@ fn handle_api(
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decode_index_to_text(actor, json, message.SetQuestion)
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http.Post, ["answers"] ->
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decode_index_to_text(actor, json, message.SetAnswer)
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_, _ -> #(404, "bad api apth","Resource not found")
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_, _ -> #(404, "bad api path", "Resource not found")
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}
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False -> {
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#(401, "invalid api key", "unauthorized")
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@ -89,6 +106,34 @@ fn decode_info(
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}
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}
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fn fetch_players(
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room_handler: Started(Subject(RoomControl(ClientsServer))),
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json_string: decode.Dynamic,
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) {
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let decode_uri = {
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use id <- decode.field("id", decode.string)
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//use key <- decode.field("key", decode.string)
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decode.success(message.FetchRoom(id, _))
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}
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case decode.run(json_string, decode_uri) {
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Ok(room) -> {
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case actor.call(room_handler.data, 1000, room) {
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option.Some(#(_, player_handler)) -> #(
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200,
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json.to_string(json.object([#("id", json.string("10"))])),
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json.to_string(json.object([#("id", json.string("10"))])),
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)
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option.None -> #(
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404,
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"Room not found, or key invalid",
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"resource not found",
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)
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}
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}
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Error(fault) -> #(400, "Unable to fetch players", "bad request")
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}
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}
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fn decode_index_to_text(
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actor: Started(Subject(StateControl)),
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json_string: decode.Dynamic,
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@ -105,7 +150,11 @@ fn decode_index_to_text(
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list.each(answers, fn(answer_question) {
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actor.send(actor.data, answer_question)
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})
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#(200, "imported " <> int.to_string(list.length(answers)) <> " items.","imported " <> int.to_string(list.length(answers)) <> " items.")
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#(
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200,
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"imported " <> int.to_string(list.length(answers)) <> " items.",
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"imported " <> int.to_string(list.length(answers)) <> " items.",
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)
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}
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Error(_) -> #(400, "Failed to import", "bad request")
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}
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