more work on pre-game pages
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parent
987e2b5576
commit
7a8acf27a7
5 changed files with 259 additions and 180 deletions
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@ -1,20 +1,20 @@
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import gleam/dynamic/decode
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import gleam/int
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import gleam/json
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import gleam/list
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import gleam/option.{type Option, None, Some}
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import gleam/result
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import gleam/string
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import lustre
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import lustre/attribute.{class}
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import lustre/effect.{type Effect}
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import lustre/element.{type Element}
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import lustre/element/html
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import lustre/event
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import model.{
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type Model, type Msg, AwaitPlayers, Empty, EnterPin, Initialize, KeyPin, Model,
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PickPlayer, Players, SelectedGamestyle, SelectedPlayer, SelectedRoom,
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}
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import plinth/browser/document
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import plinth/browser/element as plinth_element
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import rsvp
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import shared.{type Room}
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import view.{view}
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pub fn main() {
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let initial_items =
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@ -32,10 +32,6 @@ pub fn main() {
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Nil
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}
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type Model {
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Model(rooms: List(Room), state: State, ohno: Option(String))
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}
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fn init(initial: #(List(Room), Option(String))) -> #(Model, Effect(Msg)) {
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let #(rooms, ohno) = initial
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let model = Model(rooms:, state: Empty, ohno:)
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@ -43,67 +39,68 @@ fn init(initial: #(List(Room), Option(String))) -> #(Model, Effect(Msg)) {
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#(model, effect.none())
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}
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type State {
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Empty
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EnterPin(room: String, pin: String)
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AwaitPlayers(room: String, pin: String)
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PickPlayer(room: String, pin: String, players: List(String))
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}
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type Msg {
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Initialize
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SelectRoom(String)
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SelectPlayer(String)
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KeyPin(String)
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Players(Result(String, rsvp.Error))
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}
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fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
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case msg {
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Initialize -> init(#(model.rooms, None))
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SelectRoom(room) -> #(
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SelectedRoom(room) -> #(
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Model(..model, state: EnterPin(room:, pin: "")),
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effect.none(),
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)
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KeyPin(pin) ->
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KeyPin(pin) -> {
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//let _decode_answer = {
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// use id <- decode.field("id", decode.string)
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// use text <- decode.field("text", decode.string)
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// decode.success(id)
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// }
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// let decode_list = {
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// decode.list(decode.string)
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// }
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case model.state {
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EnterPin(room, _) -> {
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let decode_answer = {
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use id <- decode.field("id", decode.string)
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// use text <- decode.field("text", decode.string)
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decode.success(id)
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}
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// let decode_list = {
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// decode.list(decode.string)
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// }
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case string.length(pin) < 4 {
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False -> {
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#(
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Model(
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..model,
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state: PickPlayer(room:, pin:, players: ["Player a", "Player b", "Player c", "Player d", "Player e", "Player f"]),
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),
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effect.none(),
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)
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// Model(..model, state: AwaitPlayers(room:, pin:)),
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// rsvp.post(
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// "http://localhost:1234/api/room/players",
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// json.object([#("id", json.string("1234"))]),
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// rsvp.expect_json(decode_answer, Players),
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// ),
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// )
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}
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True -> #(
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Model(..model, state: EnterPin(room:, pin:)),
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effect.none(),
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)
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}
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}
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EnterPin(room, _) -> #(
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Model(..model, state: case string.length(pin) < 4 {
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False -> model.SelectGamestyle(room:, pin:)
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True -> EnterPin(room:, pin:)
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}),
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effect.none(),
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)
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_ ->
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init(#(model.rooms, Some("(EnterPin) Invalid state, starting over")))
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// Invalid model state, start over
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init(#(
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model.rooms,
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Some("(fail: enterpin) Invalid state, starting over"),
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))
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}
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}
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SelectedGamestyle(style) -> {
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case model.state {
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model.SelectGamestyle(room:, pin:) -> #(
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Model(..model, state: case style {
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"Single Game" ->
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PickPlayer(room:, pin:, players: [
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"Player a",
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"Player b",
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"Player c",
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"Player d",
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"Player e",
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"Player f",
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])
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_ -> model.JoinLive(room:, pin:)
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}),
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effect.none(),
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)
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_ ->
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init(#(
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model.rooms,
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Some("(fail: selectgamestyle) Invalid state, starting over"),
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))
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}
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// Model(..model, state: AwaitPlayers(room:, pin:)),
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// rsvp.post(
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// "http://localhost:1234/api/room/players",
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// json.object([#("id", json.string("1234"))]),
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// rsvp.expect_json(decode_answer, Players),
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// ),
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// )
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}
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Players(Ok(players)) -> {
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echo "got players"
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case model.state {
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@ -111,8 +108,11 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
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Model(..model, state: PickPlayer(room:, pin:, players: [players])),
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effect.none(),
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)
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_ -> init(#(model.rooms, Some("Invalid state, expected AwaitPlayers")))
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// invalid state, start over
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_ ->
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init(#(
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model.rooms,
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Some("(fail: awaitplayers) Invalid state, starting over"),
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))
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}
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}
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Players(Error(x)) ->
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@ -120,15 +120,26 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
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model.rooms,
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Some("Error fetching players " <> decode_rsvp_error(x)),
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))
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SelectPlayer(x) -> init(#(model.rooms, Some("Players " <> x)))
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SelectedPlayer(player) ->
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case model.state {
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PickPlayer(room:, pin:, players: _) -> #(
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Model(..model, state: model.JoinSingle(room:, pin:, player:)),
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effect.none(),
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)
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_ ->
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init(#(
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model.rooms,
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Some("(fail: pickplayer) Invalid state, starting over"),
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))
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}
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}
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}
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fn decode_rsvp_error(rsvp_error: rsvp.Error) {
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case rsvp_error {
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rsvp.BadBody -> "Bad body"
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rsvp.BadUrl(x) -> "Bad url"
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rsvp.HttpError(x) -> "Http error"
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rsvp.BadUrl(_x) -> "Bad url"
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rsvp.HttpError(_x) -> "Http error"
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rsvp.JsonError(x) -> "Json error" <> decode_decode_error(x)
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rsvp.NetworkError -> "Network error"
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rsvp.UnhandledResponse(_) -> "Unhandled response"
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@ -155,103 +166,3 @@ fn decode_ddecode_error(decode_error: decode.DecodeError) -> String {
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"(e: " <> expected <> ", f: " <> found <> ", p: " <> string.concat(path)
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}
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}
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fn view(model: Model) -> Element(Msg) {
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html.div([], [
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html.div([class("terminal-header")], [
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html.div([class("terminal-status")], [
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html.span([class("status-blink")], [html.text("●")]),
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html.div([], [
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html.text(" SYSTEM READY"),
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]),
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html.div([], [
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case model.ohno {
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None -> element.none()
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Some(x) -> html.h3([], [html.text("Fail: " <> x)])
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},
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]),
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html.span([class("ml-8")], [
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html.text("<< Please Log On to use QuizTerm. >>"),
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]),
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]),
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]),
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case model.state {
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Empty -> view_room_list(model.rooms)
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EnterPin(_, _) -> pin()
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AwaitPlayers(_, _) -> html.text("FETCHING USERS FOR ROOM")
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PickPlayer(_, _, players) -> view_player_list(players)
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},
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])
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}
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fn pin() -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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html.div([attribute.class("terminal-label mb-4")], [
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html.text("Select room to play in"),
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]),
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html.div([attribute.class("participants-grid")], [
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html.text("Enter PIN code for room"),
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html.input([
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attribute.type_("password"),
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event.on_input(KeyPin),
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attribute.autofocus(True),
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]),
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]),
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])
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}
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fn view_room_list(items: List(Room)) -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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html.div([attribute.class("terminal-label mb-4")], [
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html.text("Select room to play in"),
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]),
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html.div([attribute.class("participants-grid")], case items {
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[] -> [html.text("No items in your list yet.")]
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_ -> {
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list.index_map(items, fn(item, index) {
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room_cell(index, item, SelectRoom)
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})
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}
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}),
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])
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}
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fn view_player_list(items: List(String)) -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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html.div([attribute.class("terminal-label mb-4")], [
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html.text("Select room to play in"),
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]),
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html.div([attribute.class("participants-grid")], case items {
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[] -> [html.text("No items in your list yet.")]
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_ -> {
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list.index_map(items, fn(item, index) {
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player_cell(index, item, SelectPlayer)
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})
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}
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}),
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])
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}
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fn player_cell(
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number: Int,
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player: String,
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on_click: fn(String) -> msg,
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) -> Element(msg) {
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html.div([class("participant-login"), event.on_click(on_click(player))], [
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html.div([class("participant-name")], [
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html.text("► " <> "[#" <> int.to_string(number) <> "] " <> player),
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]),
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])
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}
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fn room_cell(
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number: Int,
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room: Room,
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on_click: fn(String) -> msg,
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) -> Element(msg) {
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html.div([class("participant-login"), event.on_click(on_click(room.name))], [
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html.div([class("participant-name")], [
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html.text("► " <> "[#" <> int.to_string(number) <> "] Team " <> room.name),
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]),
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])
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}
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