More massive workstuff for completion :P
This commit is contained in:
parent
7a8acf27a7
commit
3385118b14
20 changed files with 325 additions and 354 deletions
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@ -1,3 +1,4 @@
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sh docker-up
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echo "Tests not updated after rewrite, commented out until this is fixed"
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sh api-test
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#sh test-files/docker-up
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sh docker-down
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#sh test-files/api-test
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#sh test-files/docker-down
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@ -1,27 +1,30 @@
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import gleam/dynamic/decode
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import gleam/dynamic/decode
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import gleam/json
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import gleam/json
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import gleam/list
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import gleam/option.{type Option, None, Some}
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import gleam/option.{type Option, None, Some}
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import gleam/result
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import gleam/result
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import gleam/string
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import gleam/string
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import lustre
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import lustre
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import lustre/effect.{type Effect}
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import lustre/effect.{type Effect}
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import model.{
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import model.{
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type Model, type Msg, AwaitPlayers, Empty, EnterPin, Initialize, KeyPin, Model,
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type Model, type Msg, type Room, Empty, EnterPin, Initialize, KeyPin, Model,
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PickPlayer, Players, SelectedGamestyle, SelectedPlayer, SelectedRoom,
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Room, SelectedGamestyle, SelectedRoom,
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}
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}
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import plinth/browser/document
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import plinth/browser/document
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import plinth/browser/element as plinth_element
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import plinth/browser/element as plinth_element
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import rsvp
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import shared.{type Room}
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import view.{view}
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import view.{view}
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pub fn main() {
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pub fn main() {
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let room_decoder = {
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use name <- decode.field("name", decode.string)
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use id <- decode.field("id", decode.string)
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use pin <- decode.field("key", decode.string)
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decode.success(Room(id:, name:, pin:))
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}
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let initial_items =
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let initial_items =
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document.query_selector("#model")
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document.query_selector("#model")
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|> result.map(plinth_element.inner_text)
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|> result.map(plinth_element.inner_text)
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|> result.try(fn(json) {
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|> result.try(fn(json) {
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json.parse(json, shared.grocery_list_decoder())
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json.parse(json, decode.list(room_decoder))
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|> result.replace_error(Nil)
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|> result.replace_error(Nil)
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})
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})
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|> result.unwrap([])
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|> result.unwrap([])
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@ -47,14 +50,6 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
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effect.none(),
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effect.none(),
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)
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)
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KeyPin(pin) -> {
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KeyPin(pin) -> {
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//let _decode_answer = {
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// use id <- decode.field("id", decode.string)
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// use text <- decode.field("text", decode.string)
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// decode.success(id)
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// }
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// let decode_list = {
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// decode.list(decode.string)
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// }
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case model.state {
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case model.state {
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EnterPin(room, _) -> #(
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EnterPin(room, _) -> #(
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Model(..model, state: case string.length(pin) < 4 {
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Model(..model, state: case string.length(pin) < 4 {
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@ -72,97 +67,21 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
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}
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}
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SelectedGamestyle(style) -> {
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SelectedGamestyle(style) -> {
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case model.state {
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case model.state {
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model.SelectGamestyle(room:, pin:) -> #(
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model.SelectGamestyle(room:, pin:) -> {
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#(
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Model(..model, state: case style {
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Model(..model, state: case style {
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"Single Game" ->
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"Single Game" -> model.JoinSingle(room:, pin:)
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PickPlayer(room:, pin:, players: [
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"Player a",
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"Player b",
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"Player c",
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"Player d",
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"Player e",
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"Player f",
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])
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_ -> model.JoinLive(room:, pin:)
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_ -> model.JoinLive(room:, pin:)
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}),
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}),
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effect.none(),
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effect.none(),
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)
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)
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}
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_ ->
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_ ->
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init(#(
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init(#(
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model.rooms,
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model.rooms,
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Some("(fail: selectgamestyle) Invalid state, starting over"),
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Some("(fail: selectgamestyle) Invalid state, starting over"),
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))
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))
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}
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}
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// Model(..model, state: AwaitPlayers(room:, pin:)),
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// rsvp.post(
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// "http://localhost:1234/api/room/players",
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// json.object([#("id", json.string("1234"))]),
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// rsvp.expect_json(decode_answer, Players),
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// ),
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// )
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}
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Players(Ok(players)) -> {
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echo "got players"
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case model.state {
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AwaitPlayers(room:, pin:) -> #(
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Model(..model, state: PickPlayer(room:, pin:, players: [players])),
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effect.none(),
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)
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_ ->
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init(#(
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model.rooms,
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Some("(fail: awaitplayers) Invalid state, starting over"),
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))
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}
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}
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Players(Error(x)) ->
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init(#(
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model.rooms,
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Some("Error fetching players " <> decode_rsvp_error(x)),
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))
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SelectedPlayer(player) ->
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case model.state {
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PickPlayer(room:, pin:, players: _) -> #(
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Model(..model, state: model.JoinSingle(room:, pin:, player:)),
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effect.none(),
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)
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_ ->
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init(#(
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model.rooms,
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Some("(fail: pickplayer) Invalid state, starting over"),
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))
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}
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}
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}
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}
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}
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}
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fn decode_rsvp_error(rsvp_error: rsvp.Error) {
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case rsvp_error {
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rsvp.BadBody -> "Bad body"
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rsvp.BadUrl(_x) -> "Bad url"
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rsvp.HttpError(_x) -> "Http error"
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rsvp.JsonError(x) -> "Json error" <> decode_decode_error(x)
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rsvp.NetworkError -> "Network error"
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rsvp.UnhandledResponse(_) -> "Unhandled response"
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}
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}
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fn decode_decode_error(json_error: json.DecodeError) -> String {
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case json_error {
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json.UnableToDecode(x) ->
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"[unable to decode"
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<> string.concat(
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list.map(x, fn(x) { "(" <> decode_ddecode_error(x) <> ")" }),
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)
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<> "]"
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json.UnexpectedSequence(s) -> "[unexpected sequence " <> s <> "]"
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json.UnexpectedByte(x) -> "[unexpected byte " <> x <> "]"
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json.UnexpectedEndOfInput -> "[unexpected end of input]"
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}
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}
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fn decode_ddecode_error(decode_error: decode.DecodeError) -> String {
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case decode_error {
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decode.DecodeError(expected:, found:, path:) ->
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"(e: " <> expected <> ", f: " <> found <> ", p: " <> string.concat(path)
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}
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}
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@ -1,6 +1,5 @@
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import gleam/option.{type Option}
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import gleam/option.{type Option}
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import rsvp.{type Error}
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import rsvp.{type Error}
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import shared.{type Room}
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pub type Model {
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pub type Model {
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Model(rooms: List(Room), state: State, ohno: Option(String))
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Model(rooms: List(Room), state: State, ohno: Option(String))
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@ -10,17 +9,17 @@ pub type State {
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Empty
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Empty
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EnterPin(room: String, pin: String)
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EnterPin(room: String, pin: String)
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SelectGamestyle(room: String, pin: String)
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SelectGamestyle(room: String, pin: String)
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AwaitPlayers(room: String, pin: String)
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PickPlayer(room: String, pin: String, players: List(String))
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JoinLive(room: String, pin: String)
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JoinLive(room: String, pin: String)
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JoinSingle(room: String, pin: String, player: String)
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JoinSingle(room: String, pin: String)
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}
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}
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pub type Msg {
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pub type Msg {
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Initialize
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Initialize
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SelectedRoom(String)
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SelectedRoom(String)
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SelectedPlayer(String)
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SelectedGamestyle(String)
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SelectedGamestyle(String)
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KeyPin(String)
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KeyPin(String)
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Players(Result(String, Error))
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}
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pub type Room {
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Room(id: String, name: String, pin: String)
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}
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}
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@ -1,16 +0,0 @@
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import gleam/dynamic/decode
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pub type Room {
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Room(id: String, name: String, pin: String)
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}
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pub fn grocery_list_decoder() -> decode.Decoder(List(Room)) {
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let room_decoder = {
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use name <- decode.field("name", decode.string)
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use id <- decode.field("id", decode.string)
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use pin <- decode.field("key", decode.string)
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decode.success(Room(id:, name:, pin: ))
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}
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decode.list(room_decoder)
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}
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@ -7,20 +7,17 @@ import lustre/element/html
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import lustre/event
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import lustre/event
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import lustre/server_component
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import lustre/server_component
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import model.{
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import model.{
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type Model, type Msg, AwaitPlayers, Empty, EnterPin, JoinLive, JoinSingle,
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type Model, type Msg, type Room, Empty, EnterPin, JoinLive, JoinSingle, KeyPin,
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KeyPin, PickPlayer, SelectGamestyle, SelectedPlayer, SelectedRoom,
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SelectGamestyle, SelectedRoom,
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}
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}
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import shared.{type Room}
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pub fn view(model: Model) -> Element(Msg) {
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pub fn view(model: Model) -> Element(Msg) {
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case model.state {
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case model.state {
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Empty -> view_room_list(model.rooms)
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Empty -> view_room_list(model.rooms)
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EnterPin(_, _) -> view_enter_pin()
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EnterPin(_, _) -> view_enter_pin()
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SelectGamestyle(_, _) -> view_live_or_single()
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SelectGamestyle(_, _) -> view_live_or_single()
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AwaitPlayers(_, _) -> html.text("FETCHING USERS FOR ROOM")
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PickPlayer(_, _, players) -> view_player_list(players)
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JoinLive(room:, pin:) -> view_join_live(room, pin)
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JoinLive(room:, pin:) -> view_join_live(room, pin)
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JoinSingle(room:, pin:, player:) -> view_join_single(room, pin, player)
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JoinSingle(room:, pin:) -> view_join_single(room, pin)
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}
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}
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}
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}
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@ -65,17 +62,12 @@ fn view_room_list(items: List(Room)) -> Element(Msg) {
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fn view_enter_pin() -> Element(Msg) {
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fn view_enter_pin() -> Element(Msg) {
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layout("Enter PIN code for room", None, [
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layout("Enter PIN code for room", None, [
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html.input([
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input_cell("[#ENTER PIN]", True, KeyPin),
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attribute.type_("password"),
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event.on_input(KeyPin),
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attribute.autofocus(True),
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]),
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])
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])
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}
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}
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fn view_join_live(room: String, pin: String) -> Element(Msg) {
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fn view_join_live(room: String, pin: String) -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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element.fragment([
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html.div([attribute.class("terminal-label mb-4")], [
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server_component.element(
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server_component.element(
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[server_component.route("/socket/live/" <> room)],
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[server_component.route("/socket/live/" <> room)],
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[],
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[],
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@ -84,19 +76,14 @@ fn view_join_live(room: String, pin: String) -> Element(Msg) {
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[server_component.route("/socket/control/" <> room)],
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[server_component.route("/socket/control/" <> room)],
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[],
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[],
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),
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),
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]),
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])
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])
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}
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}
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fn view_join_single(room: String, pin: String, player: String) -> Element(Msg) {
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fn view_join_single(room: String, pin: String) -> Element(Msg) {
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html.div([attribute.class("terminal-section")], [
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html.div([attribute.class("terminal-label mb-4")], [
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server_component.element(
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server_component.element(
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[server_component.route("/socket/single/" <> room)],
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[server_component.route("/socket/single/" <> room)],
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[],
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[],
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),
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)
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]),
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])
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}
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}
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fn view_live_or_single() -> Element(Msg) {
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fn view_live_or_single() -> Element(Msg) {
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@ -106,15 +93,27 @@ fn view_live_or_single() -> Element(Msg) {
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])
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])
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}
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}
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fn view_player_list(items: List(String)) -> Element(Msg) {
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layout("Select or enter your player", None, case items {
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fn input_cell(
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[] -> [html.text("No items in your list yet.")]
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header: String,
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_ -> {
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password: Bool,
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list.index_map(items, fn(item, index) {
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on_input: fn(String) -> Msg,
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click_cell(index, item, SelectedPlayer)
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) -> Element(Msg) {
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})
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html.div([class("participant-login")], [
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}
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html.div([class("participant-name")], [
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})
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html.text("► " <> header),
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html.div([], [
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html.input([
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attribute.type_(case password {
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True -> "password"
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False -> "text"
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}),
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event.on_input(on_input),
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attribute.autofocus(True),
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]),
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]),
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]),
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])
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}
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}
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fn click_cell(
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fn click_cell(
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@ -115,6 +115,14 @@ body {
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margin: 0 auto;
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margin: 0 auto;
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}
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}
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.singles-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(590px, 1fr));
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gap: 1rem;
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max-width: 1200px;
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margin: 0 auto;
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}
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.participant-box {
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.participant-box {
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border: 2px solid #00ff00;
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border: 2px solid #00ff00;
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padding: 1rem;
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padding: 1rem;
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@ -1,48 +0,0 @@
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<html>
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<head>
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<meta charset="utf-8">
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|
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<meta content="width=device-width, initial-scale=1.0" name="viewport">
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<title>QUIZTERMINAL v1.0</title>
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<script src="/lustre/runtime.mjs" type="module"></script>
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<script src="/client.js" type="module"></script>
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<script id="model" type="application/json">
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[
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{
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"id": "1234",
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"name": "Team A",
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"key": "1234"
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},
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{
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"id": "1235",
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"name": "Team B",
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"key": "1235"
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},
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{
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"id": "1236",
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"name": "Team C",
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"key": "1236"
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},
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{
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"id": "1237",
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"name": "Team D",
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"key": "1237"
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}
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|
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]
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</script>
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<link href="/static/layout.css" rel="stylesheet" type="text/css">
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|
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</head>
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<body>
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<div class="terminal-screen">
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|
||||||
<div class="terminal-glow">
|
|
||||||
<div class="scanlines"></div>
|
|
||||||
<div class="terminal-header"><pre class="terminal-title">
|
|
||||||
╔═══════════════════════════════════════╗
|
|
||||||
║ Q U I Z T E R M I N A L ║
|
|
||||||
╚═══════════════════════════════════════╝
|
|
||||||
</pre>
|
|
||||||
</div>
|
|
||||||
<div id="app"></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
|
|
@ -14,8 +14,8 @@ import shared/message.{
|
||||||
type State {
|
type State {
|
||||||
State(
|
State(
|
||||||
question_number: Int,
|
question_number: Int,
|
||||||
// int in #pair: answer number
|
// id, (name (question#, answer_attempt)
|
||||||
slow_answers: List(#(String, List(#(Int, String)))),
|
slow_answers: List(#(String, #(String, List(#(Int, String))))),
|
||||||
// int in #pair: ping counted since response back.
|
// int in #pair: ping counted since response back.
|
||||||
name_answers: List(#(String, #(Int, AnswerStatus))),
|
name_answers: List(#(String, #(Int, AnswerStatus))),
|
||||||
hide_answers: Bool,
|
hide_answers: Bool,
|
||||||
|
|
@ -66,19 +66,19 @@ pub fn initialize(
|
||||||
GiveAnswer(name, answer) -> give_answer(state, registry, name, answer)
|
GiveAnswer(name, answer) -> give_answer(state, registry, name, answer)
|
||||||
|
|
||||||
// A player has answered a question in "single" game. Register the answer.
|
// A player has answered a question in "single" game. Register the answer.
|
||||||
GiveSingleAnswer(name, question, answer) -> {
|
GiveSingleAnswer(id, question, answer) -> {
|
||||||
State(
|
State(
|
||||||
..state,
|
..state,
|
||||||
slow_answers: case list.key_find(state.slow_answers, name) {
|
slow_answers: case list.key_find(state.slow_answers, id) {
|
||||||
Ok(l) -> {
|
Ok(value) -> {
|
||||||
list.key_set(
|
let #(name, list) = value
|
||||||
state.slow_answers,
|
list.key_set(state.slow_answers, id, #(
|
||||||
name,
|
name,
|
||||||
list.key_set(l, question, answer),
|
list.key_set(list, question, answer),
|
||||||
)
|
))
|
||||||
}
|
}
|
||||||
Error(_) -> {
|
Error(_) -> {
|
||||||
list.key_set(state.slow_answers, name, [#(question, answer)])
|
state.slow_answers
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
|
|
@ -88,12 +88,37 @@ pub fn initialize(
|
||||||
|
|
||||||
// Switch from "Wait for next question" to "Answer next question" mode
|
// Switch from "Wait for next question" to "Answer next question" mode
|
||||||
AnswerQuiz -> answer_quiz(state, registry)
|
AnswerQuiz -> answer_quiz(state, registry)
|
||||||
|
message.FetchPlayers(subject:) -> {
|
||||||
|
fetch_players(state.slow_answers, subject)
|
||||||
|
state
|
||||||
|
}
|
||||||
|
message.AddPlayer(name:, subject:) -> {
|
||||||
|
let _ = add_player(name, subject)
|
||||||
|
state
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|> actor.continue()
|
|> actor.continue()
|
||||||
})
|
})
|
||||||
|> actor.start
|
|> actor.start
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn add_player(_name: String, _subject: Subject(Result(String, String))) {
|
||||||
|
#(200, "ok", "ok")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fetch_players(
|
||||||
|
players: List(#(String, #(String, List(#(Int, String))))),
|
||||||
|
subject: Subject(List(#(String, String))),
|
||||||
|
) {
|
||||||
|
actor.send(
|
||||||
|
subject,
|
||||||
|
list.map(players, fn(player) {
|
||||||
|
let #(id, #(name, _)) = player
|
||||||
|
#(id, name)
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
// Reschedule a new ping request, and ask clients to ping us back
|
// Reschedule a new ping request, and ask clients to ping us back
|
||||||
fn ping(state, registry, sender) {
|
fn ping(state, registry, sender) {
|
||||||
broadcast(registry, message.Ping)
|
broadcast(registry, message.Ping)
|
||||||
|
|
@ -218,7 +243,7 @@ fn combine_lists(state: State) {
|
||||||
// Second list require a bit more work Iterate over each payers answers,
|
// Second list require a bit more work Iterate over each payers answers,
|
||||||
// creating user objects where question number match current question number.
|
// creating user objects where question number match current question number.
|
||||||
list.flat_map(state.slow_answers, fn(name_answers) {
|
list.flat_map(state.slow_answers, fn(name_answers) {
|
||||||
let #(name, answers) = name_answers
|
let #(_, #(name, answers)) = name_answers
|
||||||
list.filter_map(answers, fn(number_answer) {
|
list.filter_map(answers, fn(number_answer) {
|
||||||
let #(answer_number, answer) = number_answer
|
let #(answer_number, answer) = number_answer
|
||||||
case state.question_number == answer_number {
|
case state.question_number == answer_number {
|
||||||
|
|
|
||||||
|
|
@ -4,25 +4,29 @@ import gleam/list
|
||||||
import gleam/option.{Some}
|
import gleam/option.{Some}
|
||||||
import gleam/otp/actor.{type Started}
|
import gleam/otp/actor.{type Started}
|
||||||
import group_registry
|
import group_registry
|
||||||
import shared/message.{type ClientsServer, type RoomControl, type StateControl}
|
import shared/message.{
|
||||||
|
type Room, type RoomControl, type StateControl, CreateRoom, FetchRoom,
|
||||||
|
FetchRooms, PingTime, Room, RoomInfo,
|
||||||
|
}
|
||||||
|
|
||||||
// Room handler, actor to hold the rooms for the different teams playing.
|
// Room handler, actor to hold the rooms for the different teams playing.
|
||||||
//
|
//
|
||||||
// Reacts to:
|
// Reacts to:
|
||||||
// CreateRoom(id) - create room with given ID.
|
// CreateRoom(id, name, pin_enc) - create room with given ID, name and encoded pin
|
||||||
//
|
//
|
||||||
// Responds to:
|
// Responds to:
|
||||||
// FetchRoom(id, <subject>) - Fetch room with the given id.
|
// FetchRoom(id, <subject>) - Fetch room with the given id.
|
||||||
|
// FetchRooms(<subject>) - Fetch list of rooms.
|
||||||
|
|
||||||
type Room {
|
type Rooms {
|
||||||
Room(questions: List(#(Int, String)), rooms: List(#(String, ClientsServer)))
|
Rooms(rooms: List(#(String, Room)))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn initialize(state_handler: Started(Subject(StateControl))) {
|
pub fn initialize(state_handler: Started(Subject(StateControl))) {
|
||||||
actor.new(Room([], []))
|
actor.new(Rooms([]))
|
||||||
|> actor.on_message(fn(state: Room, message: RoomControl(ClientsServer)) {
|
|> actor.on_message(fn(state: Rooms, message: RoomControl) {
|
||||||
case message {
|
case message {
|
||||||
message.CreateRoom(id:) -> {
|
CreateRoom(id:, room: RoomInfo(name, pin_enc)) -> {
|
||||||
case
|
case
|
||||||
// Does room already exist?
|
// Does room already exist?
|
||||||
state.rooms |> list.key_find(id)
|
state.rooms |> list.key_find(id)
|
||||||
|
|
@ -32,17 +36,18 @@ pub fn initialize(state_handler: Started(Subject(StateControl))) {
|
||||||
case list.length(state.rooms) < 50 {
|
case list.length(state.rooms) < 50 {
|
||||||
True -> {
|
True -> {
|
||||||
// Room not found (not really an error case), create it.
|
// Room not found (not really an error case), create it.
|
||||||
let name = process.new_name("quiz-registry" <> id)
|
|
||||||
let assert Ok(actor.Started(data: registry, ..)) =
|
let assert Ok(actor.Started(data: registry, ..)) =
|
||||||
group_registry.start(name)
|
group_registry.start(process.new_name("quiz-registry" <> id))
|
||||||
let assert Ok(actor) =
|
let assert Ok(actor) =
|
||||||
player_handler.initialize(state_handler, registry)
|
player_handler.initialize(state_handler, registry)
|
||||||
process.send_after(
|
process.send_after(actor.data, 1000, PingTime(actor.data))
|
||||||
actor.data,
|
Rooms(rooms: [
|
||||||
1000,
|
#(
|
||||||
message.PingTime(actor.data),
|
id,
|
||||||
)
|
Room(pin_enc: pin_enc, name:, actors: #(registry, actor)),
|
||||||
Room(..state, rooms: [#(id, #(registry, actor)), ..state.rooms])
|
),
|
||||||
|
..state.rooms
|
||||||
|
])
|
||||||
}
|
}
|
||||||
False -> state
|
False -> state
|
||||||
}
|
}
|
||||||
|
|
@ -51,16 +56,26 @@ pub fn initialize(state_handler: Started(Subject(StateControl))) {
|
||||||
Ok(_) -> state
|
Ok(_) -> state
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
message.FetchRoom(id:, subject:) -> {
|
FetchRoom(id:, subject:) -> {
|
||||||
case
|
case
|
||||||
// Find the room, if it exists
|
// Find the room, if it exists
|
||||||
state.rooms |> list.key_find(id)
|
state.rooms |> list.key_find(id)
|
||||||
{
|
{
|
||||||
Ok(room) -> actor.send(subject, Some(room))
|
Ok(Room(_, _, actors)) -> actor.send(subject, Some(actors))
|
||||||
Error(_) -> actor.send(subject, option.None)
|
_ -> actor.send(subject, option.None)
|
||||||
}
|
}
|
||||||
state
|
state
|
||||||
}
|
}
|
||||||
|
FetchRooms(subject:) -> {
|
||||||
|
// Transform from Room to RoomInfo and ship back
|
||||||
|
state.rooms
|
||||||
|
|> list.map(fn(id_room) {
|
||||||
|
let #(id, Room(name, pin_enc, _)) = id_room
|
||||||
|
#(id, message.RoomInfo(name:, pin_enc:))
|
||||||
|
})
|
||||||
|
|> actor.send(subject, _)
|
||||||
|
state
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|> actor.continue()
|
|> actor.continue()
|
||||||
})
|
})
|
||||||
|
|
|
||||||
|
|
@ -12,9 +12,9 @@ import shared/message
|
||||||
|
|
||||||
pub fn serve(
|
pub fn serve(
|
||||||
request: Request(Connection),
|
request: Request(Connection),
|
||||||
component: lustre.App(start_args, model, msg),
|
component: lustre.App(message.ClientsServer, model, msg),
|
||||||
id: String,
|
id: String,
|
||||||
actor: actor.Started(Subject(message.RoomControl(start_args))),
|
actor: actor.Started(Subject(message.RoomControl)),
|
||||||
) -> Response(ResponseData) {
|
) -> Response(ResponseData) {
|
||||||
let start_args = actor.call(actor.data, 1000, message.FetchRoom(id, _))
|
let start_args = actor.call(actor.data, 1000, message.FetchRoom(id, _))
|
||||||
case start_args {
|
case start_args {
|
||||||
|
|
@ -35,9 +35,9 @@ pub fn serve(
|
||||||
|
|
||||||
pub fn serve_slow(
|
pub fn serve_slow(
|
||||||
request: Request(Connection),
|
request: Request(Connection),
|
||||||
component: lustre.App(#(List(#(Int, String)), start_args), model, msg),
|
component: lustre.App(#(List(#(Int, String)), message.ClientsServer), model, msg),
|
||||||
id: String,
|
id: String,
|
||||||
roomhandler: actor.Started(Subject(message.RoomControl(start_args))),
|
roomhandler: actor.Started(Subject(message.RoomControl)),
|
||||||
statehandler: actor.Started(Subject(message.StateControl)),
|
statehandler: actor.Started(Subject(message.StateControl)),
|
||||||
) -> Response(ResponseData) {
|
) -> Response(ResponseData) {
|
||||||
let start_args_opt =
|
let start_args_opt =
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,6 @@ pub fn main() {
|
||||||
_ ->
|
_ ->
|
||||||
case request.path_segments(req) {
|
case request.path_segments(req) {
|
||||||
["lustre", "runtime.mjs"] -> serve_runtime()
|
["lustre", "runtime.mjs"] -> serve_runtime()
|
||||||
[] | ["index.html"] -> serve_static("root.html")
|
|
||||||
["client.js"] -> serve_static("client.js")
|
["client.js"] -> serve_static("client.js")
|
||||||
["static", file] -> serve_static(file)
|
["static", file] -> serve_static(file)
|
||||||
["socket", "live", id] ->
|
["socket", "live", id] ->
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,9 @@ pub type NotifyServer {
|
||||||
PurgePlayers
|
PurgePlayers
|
||||||
GiveName(name: String)
|
GiveName(name: String)
|
||||||
GiveAnswer(name: String, answer: Option(String))
|
GiveAnswer(name: String, answer: Option(String))
|
||||||
GiveSingleAnswer(name: String, question: Int, answer: String)
|
GiveSingleAnswer(id: String, question: Int, answer: String)
|
||||||
|
FetchPlayers(subject: Subject(List(#(String, String))))
|
||||||
|
AddPlayer(name: String, subject: Subject(Result(String, String)))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub type StateControl {
|
pub type StateControl {
|
||||||
|
|
@ -25,9 +27,18 @@ pub type StateControl {
|
||||||
FetchQuestions(subject: Subject(List(#(Int, String))))
|
FetchQuestions(subject: Subject(List(#(Int, String))))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub type RoomControl(msg) {
|
pub type Room {
|
||||||
CreateRoom(id: String)
|
Room(name: String, pin_enc: String, actors: ClientsServer)
|
||||||
FetchRoom(id: String, subject: Subject(Option(msg)))
|
}
|
||||||
|
|
||||||
|
pub type RoomInfo {
|
||||||
|
RoomInfo(name: String, pin_enc: String)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub type RoomControl {
|
||||||
|
CreateRoom(id: String, room: RoomInfo)
|
||||||
|
FetchRoom(id: String, subject: Subject(Option(ClientsServer)))
|
||||||
|
FetchRooms(subject: Subject(List(#(String, RoomInfo))))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub type AnswerStatus {
|
pub type AnswerStatus {
|
||||||
|
|
|
||||||
|
|
@ -78,10 +78,10 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
|
||||||
effect.none(),
|
effect.none(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
GiveAnswer(name, question, answer) -> {
|
GiveAnswer(id, question, answer) -> {
|
||||||
actor.send(
|
actor.send(
|
||||||
model.handler.data,
|
model.handler.data,
|
||||||
message.GiveSingleAnswer(name:, question:, answer:),
|
message.GiveSingleAnswer(id:, question:, answer:),
|
||||||
)
|
)
|
||||||
let new_value = case list.key_find(model.answers, question) {
|
let new_value = case list.key_find(model.answers, question) {
|
||||||
Ok(pair) -> {
|
Ok(pair) -> {
|
||||||
|
|
@ -93,7 +93,7 @@ fn update(model: Model, msg: Msg) -> #(Model, Effect(Msg)) {
|
||||||
#(
|
#(
|
||||||
Model(
|
Model(
|
||||||
..model,
|
..model,
|
||||||
state: GiveQuestion(name, ""),
|
state: GiveQuestion(id, ""),
|
||||||
answers: list.key_set(model.answers, question, new_value),
|
answers: list.key_set(model.answers, question, new_value),
|
||||||
),
|
),
|
||||||
effect.none(),
|
effect.none(),
|
||||||
|
|
@ -160,7 +160,7 @@ fn terminal_section(
|
||||||
html.div([attribute.class("terminal-label mb-4")], [
|
html.div([attribute.class("terminal-label mb-4")], [
|
||||||
html.text(header),
|
html.text(header),
|
||||||
]),
|
]),
|
||||||
html.div([attribute.class("participants-grid")], list.map(answers, extract)),
|
html.div([attribute.class("singles-grid")], list.map(answers, extract)),
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -102,3 +102,16 @@ pub fn step_prompt(text: String, fetch: fn() -> Element(a)) {
|
||||||
]),
|
]),
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
|
//fn xiew_player_list(items: List(String)) -> Element(Msg) {
|
||||||
|
// layout("Select or enter your player", None, case items {
|
||||||
|
// [] -> [html.text("No items in your list yet.")]
|
||||||
|
// _ -> {
|
||||||
|
// list.append(
|
||||||
|
// list.index_map(items, fn(item, index) {
|
||||||
|
// click_cell(index, item, SelectedPlayer)
|
||||||
|
// }),
|
||||||
|
// [input_cell("[#NEW PLAYER]", False, KeyPin)],
|
||||||
|
// )
|
||||||
|
// }
|
||||||
|
// })
|
||||||
|
//
|
||||||
|
|
|
||||||
|
|
@ -1,18 +1,77 @@
|
||||||
import gleam/erlang/process.{type Subject}
|
import shared/message
|
||||||
import gleam/json
|
|
||||||
import gleam/int
|
import gleam/int
|
||||||
import gleam/option.{None, Some}
|
import gleam/json
|
||||||
import gleam/otp/actor.{type Started}
|
|
||||||
import lustre/attribute.{class}
|
import lustre/attribute.{class}
|
||||||
import lustre/element
|
import lustre/element
|
||||||
import lustre/element/html.{body, div, head, html, link, meta, script, title}
|
import lustre/element/html.{body, div, head, html, link, meta, script, title}
|
||||||
import lustre/server_component
|
|
||||||
import shared/message.{
|
|
||||||
type ClientsServer, type RoomControl, CreateRoom, FetchRoom,
|
|
||||||
}
|
|
||||||
import wisp.{type Response}
|
import wisp.{type Response}
|
||||||
|
|
||||||
pub fn main_html(content: fn() -> element.Element(a)) -> Response {
|
pub fn main_html(rooms: List(#(String, message.RoomInfo))) -> Response {
|
||||||
|
html([], [
|
||||||
|
head([], [
|
||||||
|
meta([attribute.charset("utf-8")]),
|
||||||
|
meta([
|
||||||
|
attribute.name("viewport"),
|
||||||
|
attribute.content("width=device-width, initial-scale=1.0"),
|
||||||
|
]),
|
||||||
|
title([], "QUIZTERMINAL v1.0"),
|
||||||
|
script(
|
||||||
|
[attribute.type_("module"), attribute.src("/lustre/runtime.mjs")],
|
||||||
|
"",
|
||||||
|
),
|
||||||
|
script([attribute.type_("module"), attribute.src("/client.js")], ""),
|
||||||
|
script(
|
||||||
|
[
|
||||||
|
attribute.id("model"),
|
||||||
|
attribute.type_("application/json"),
|
||||||
|
attribute.src("/client.js"),
|
||||||
|
],
|
||||||
|
|
||||||
|
TODO: CREATE TEXT STRING FROM ROOM LIST!
|
||||||
|
"
|
||||||
|
[
|
||||||
|
{
|
||||||
|
\"id\": \"1234\",
|
||||||
|
\"name\": \"Team A\",
|
||||||
|
\"key\": \"1234\"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
",
|
||||||
|
),
|
||||||
|
link([
|
||||||
|
attribute.rel("stylesheet"),
|
||||||
|
attribute.type_("text/css"),
|
||||||
|
attribute.href("/static/layout.css"),
|
||||||
|
]),
|
||||||
|
]),
|
||||||
|
body([], [
|
||||||
|
div([class("terminal-screen")], [
|
||||||
|
div([class("terminal-glow")], [
|
||||||
|
div([class("scanlines")], []),
|
||||||
|
|
||||||
|
// title
|
||||||
|
div([class("terminal-header")], [
|
||||||
|
html.pre([class("terminal-title")], [
|
||||||
|
html.text(
|
||||||
|
"
|
||||||
|
╔═══════════════════════════════════════╗
|
||||||
|
║ Q U I Z T E R M I N A L ║
|
||||||
|
╚═══════════════════════════════════════╝
|
||||||
|
",
|
||||||
|
),
|
||||||
|
]),
|
||||||
|
]),
|
||||||
|
html.div([attribute.id("app")], []),
|
||||||
|
]),
|
||||||
|
]),
|
||||||
|
]),
|
||||||
|
])
|
||||||
|
|> element.to_document_string
|
||||||
|
|> wisp.html_response(200)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Todo: join with main_html
|
||||||
|
pub fn html_404() -> Response {
|
||||||
html([], [
|
html([], [
|
||||||
head([], [
|
head([], [
|
||||||
meta([attribute.charset("utf-8")]),
|
meta([attribute.charset("utf-8")]),
|
||||||
|
|
@ -42,70 +101,23 @@ pub fn main_html(content: fn() -> element.Element(a)) -> Response {
|
||||||
html.text(
|
html.text(
|
||||||
"
|
"
|
||||||
╔═══════════════════════════════════════╗
|
╔═══════════════════════════════════════╗
|
||||||
║ Q U I Z T E R M I N A L ║
|
║ 4 0 4 ║
|
||||||
╚═══════════════════════════════════════╝
|
╚═════════════════════════════════ohno!═╝
|
||||||
",
|
",
|
||||||
),
|
),
|
||||||
]),
|
]),
|
||||||
]),
|
]),
|
||||||
// Insert content
|
|
||||||
content(),
|
|
||||||
]),
|
]),
|
||||||
]),
|
]),
|
||||||
]),
|
]),
|
||||||
])
|
])
|
||||||
|> element.to_document_string
|
|> element.to_document_string
|
||||||
|> wisp.html_response(200)
|
|> wisp.html_response(400)
|
||||||
}
|
|
||||||
|
|
||||||
pub fn room(actor: Started(Subject(RoomControl(ClientsServer))), id: String) {
|
|
||||||
process.send(actor.data, CreateRoom(id))
|
|
||||||
status_head("Created room with id " <> id)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn slow(
|
|
||||||
actor: Started(Subject(RoomControl(ClientsServer))),
|
|
||||||
id: String,
|
|
||||||
) -> fn() -> element.Element(a) {
|
|
||||||
let start_args = actor.call(actor.data, 1000, FetchRoom(id, _))
|
|
||||||
case start_args {
|
|
||||||
Some(_) -> fn() {
|
|
||||||
div([], [
|
|
||||||
server_component.element(
|
|
||||||
[server_component.route("/socket/slow/" <> id)],
|
|
||||||
[],
|
|
||||||
),
|
|
||||||
])
|
|
||||||
}
|
|
||||||
None -> status_head("Could not find that room...")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn board(
|
|
||||||
actor: Started(Subject(RoomControl(ClientsServer))),
|
|
||||||
id: String,
|
|
||||||
) -> fn() -> element.Element(a) {
|
|
||||||
let start_args = actor.call(actor.data, 1000, FetchRoom(id, _))
|
|
||||||
case start_args {
|
|
||||||
Some(_) -> fn() {
|
|
||||||
div([], [
|
|
||||||
server_component.element(
|
|
||||||
[server_component.route("/socket/card/" <> id)],
|
|
||||||
[],
|
|
||||||
),
|
|
||||||
server_component.element(
|
|
||||||
[server_component.route("/socket/control/" <> id)],
|
|
||||||
[],
|
|
||||||
),
|
|
||||||
])
|
|
||||||
}
|
|
||||||
None -> status_head("Could not find that room...")
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn create_json_response(response: #(Int, String, String)) {
|
pub fn create_json_response(response: #(Int, String, String)) {
|
||||||
let #(code, message, output) = response
|
let #(code, message, output) = response
|
||||||
wisp.log_info("[api][" <>int.to_string(code)<>"][" <> message<> "]")
|
wisp.log_info("[api][" <> int.to_string(code) <> "][" <> message <> "]")
|
||||||
json.object([#("response", json.string(output))])
|
json.object([#("response", json.string(output))])
|
||||||
|> json.to_string
|
|> json.to_string
|
||||||
|> wisp.json_response(200)
|
|> wisp.json_response(200)
|
||||||
|
|
|
||||||
|
|
@ -8,50 +8,55 @@ import gleam/json
|
||||||
import gleam/list
|
import gleam/list
|
||||||
import gleam/option
|
import gleam/option
|
||||||
import gleam/otp/actor.{type Started}
|
import gleam/otp/actor.{type Started}
|
||||||
import shared/message.{type ClientsServer, type RoomControl, type StateControl}
|
import shared/message.{type RoomControl, type StateControl}
|
||||||
import web/handlers/serve.{board, main_html, room, slow, status_head}
|
import web/handlers/serve.{html_404}
|
||||||
import wisp.{type Request, type Response}
|
import wisp.{type Request, type Response}
|
||||||
|
|
||||||
pub fn handle_request(
|
pub fn handle_request(
|
||||||
room_handler: Started(Subject(RoomControl(ClientsServer))),
|
room_handler: Started(Subject(RoomControl)),
|
||||||
state_handler: Started(Subject(StateControl)),
|
state_handler: Started(Subject(StateControl)),
|
||||||
req: Request,
|
req: Request,
|
||||||
) -> Response {
|
) -> Response {
|
||||||
use req <- middleware(req)
|
use req <- middleware(req)
|
||||||
case wisp.path_segments(req) {
|
case wisp.path_segments(req) {
|
||||||
["api", "room", ..path] -> handle_room_api(room_handler, req, path)
|
[] | ["index.html"] -> serve.main_html(fetch_rooms(room_handler))
|
||||||
|
["api", "room"] -> handle_room(room_handler, req)
|
||||||
|
["api", "room", id, ..path] -> handle_players(room_handler, req, id, path)
|
||||||
["api", ..path] -> handle_admin_api(state_handler, req, path)
|
["api", ..path] -> handle_admin_api(state_handler, req, path)
|
||||||
_ -> handle_html(room_handler, req)
|
_ -> html_404()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_html(
|
fn handle_room(room_handler: Started(Subject(RoomControl)), req: Request) {
|
||||||
actor: Started(Subject(RoomControl(ClientsServer))),
|
use json <- wisp.require_json(req)
|
||||||
req: Request,
|
|
||||||
) -> Response {
|
case req.method {
|
||||||
case wisp.path_segments(req) {
|
http.Post -> add_room(room_handler, json)
|
||||||
["slow", id] -> slow(actor, id)
|
_ -> #(404, "bad api path", "Resource not found")
|
||||||
["board", id] -> board(actor, id)
|
|
||||||
["room", id] -> room(actor, id)
|
|
||||||
_ -> {
|
|
||||||
wisp.log_info("No match for request")
|
|
||||||
status_head("Nothing to see here")
|
|
||||||
}
|
}
|
||||||
}
|
|> serve.create_json_response
|
||||||
|> main_html
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_room_api(
|
fn handle_players(
|
||||||
room_handler: Started(Subject(RoomControl(ClientsServer))),
|
room_handler: Started(Subject(RoomControl)),
|
||||||
req: Request,
|
req: Request,
|
||||||
|
id: String,
|
||||||
path: List(String),
|
path: List(String),
|
||||||
) {
|
) {
|
||||||
use json <- wisp.require_json(req)
|
use json <- wisp.require_json(req)
|
||||||
|
|
||||||
|
case actor.call(room_handler.data, 1000, message.FetchRoom(id, _)) {
|
||||||
|
option.Some(#(_, player_handler)) ->
|
||||||
case req.method, path {
|
case req.method, path {
|
||||||
http.Post, ["players"] -> fetch_players(room_handler, json)
|
http.Post, ["player"] -> add_player(player_handler, json)
|
||||||
_, _ -> #(404, "bad api path", "Resource not found")
|
_, _ -> #(404, "bad api path", "Resource not found")
|
||||||
}
|
}
|
||||||
|
option.None -> #(
|
||||||
|
404,
|
||||||
|
"Room not found, or key invalid",
|
||||||
|
"resource not found",
|
||||||
|
)
|
||||||
|
}
|
||||||
|> serve.create_json_response
|
|> serve.create_json_response
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -89,6 +94,12 @@ fn handle_admin_api(
|
||||||
|> serve.create_json_response
|
|> serve.create_json_response
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn fetch_rooms(
|
||||||
|
room_handler: Started(Subject(RoomControl)),
|
||||||
|
) -> List(#(String, message.RoomInfo)) {
|
||||||
|
actor.call(room_handler.data, 1000, message.FetchRooms)
|
||||||
|
}
|
||||||
|
|
||||||
fn decode_info(
|
fn decode_info(
|
||||||
actor: Started(Subject(StateControl)),
|
actor: Started(Subject(StateControl)),
|
||||||
json_string: decode.Dynamic,
|
json_string: decode.Dynamic,
|
||||||
|
|
@ -106,31 +117,54 @@ fn decode_info(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn fetch_players(
|
fn add_player(
|
||||||
room_handler: Started(Subject(RoomControl(ClientsServer))),
|
player_handler: Started(Subject(message.NotifyServer)),
|
||||||
json_string: decode.Dynamic,
|
json_string: decode.Dynamic,
|
||||||
) {
|
) {
|
||||||
let decode_uri = {
|
let decode_player = {
|
||||||
use id <- decode.field("id", decode.string)
|
use name <- decode.field("name", decode.string)
|
||||||
//use key <- decode.field("key", decode.string)
|
decode.success(name)
|
||||||
decode.success(message.FetchRoom(id, _))
|
|
||||||
}
|
}
|
||||||
case decode.run(json_string, decode_uri) {
|
case decode.run(json_string, decode_player) {
|
||||||
Ok(room) -> {
|
Ok(player) -> {
|
||||||
case actor.call(room_handler.data, 1000, room) {
|
case actor.call(player_handler.data, 1000, message.AddPlayer(player, _)) {
|
||||||
option.Some(#(_, player_handler)) -> #(
|
Ok(id) -> #(
|
||||||
200,
|
200,
|
||||||
json.to_string(json.object([#("id", json.string("10"))])),
|
"Added player with name [" <> player <> "] given id [" <> id <> "]",
|
||||||
json.to_string(json.object([#("id", json.string("10"))])),
|
json.to_string(json.object([#("id", json.string(id))])),
|
||||||
)
|
)
|
||||||
option.None -> #(
|
Error(msg) -> #(
|
||||||
404,
|
400,
|
||||||
"Room not found, or key invalid",
|
"Unable to add player [" <> msg <> "]",
|
||||||
"resource not found",
|
"player not added",
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Error(fault) -> #(400, "Unable to fetch players", "bad request")
|
Error(_msg) -> #(
|
||||||
|
400,
|
||||||
|
"Could not parse player [decoding error]",
|
||||||
|
"bad request",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn add_room(room_handler: Started(Subject(RoomControl)), json) {
|
||||||
|
let decode_room = {
|
||||||
|
use id <- decode.field("id", decode.string)
|
||||||
|
use pin_enc <- decode.field("pin", decode.string)
|
||||||
|
use name <- decode.field("name", decode.string)
|
||||||
|
decode.success(message.CreateRoom(
|
||||||
|
id:,
|
||||||
|
room: message.RoomInfo(name, pin_enc),
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
case decode.run(json, decode_room) {
|
||||||
|
Ok(player) -> {
|
||||||
|
actor.send(room_handler.data, player)
|
||||||
|
#(200, "added room", "added room")
|
||||||
|
}
|
||||||
|
Error(_msg) -> #(400, "unable to add room", "bad request")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue